Below are some of the more important and/or common Q&A we have come up with on BRT so far. Our apologies for the delay. We've got a lot going on here at MMP right now. We wanted to give these Q&A our full attention and coordinate them with both the designers and our playtesters. We have a couple more we are still working on, but we did not want to delay these answers any longer than they already have been. Thank you for your patience.

Perry
MMP

BRT Q&A

Q. Is PTO Terrain (G.1) in effect?

A. No.

Q. When CG2.3 says that one or two Formations get assigned to each Assault Wave, does this mean one or two Formations from each BLT per Assault Wave, or one or two Formations total per Assault Wave?

A. One or two Formations total per Assault Wave. Note that there is one Assault Wave per Entry Area per turn of entry.

Q. Does an LVT wreck in a BRT shallow reef hex (level -1) create a hindrance between a hinterland (level 0) and another shallow reef (level -1) hex?

A. Yes, per G13.21 all these LOS are treated as being at Level 0.

Q. Can Pillboxes set up in a beach hex?

A. No, nor can trenches; add "in Soft Sand" in T3.2 line 1 after "(F7.4) are NA".

Q. Are there any Passage counters as mentioned in T6.4?

A. No. Delete the word "counter" in lines 1 & 3 of T6.4.

Q. Can a Passage connect Locations that are 2 hexes apart?

A. No, Passages only connect adjacent Locations.

Q. In CG II the Japanese get 31 CAPP for Black Beach Two, but only 3 hexes of this beach are in play. I can not figure out how to legally place this many pillboxes with only 3 hexes of beach available.

A. In the Japanese OB for CGII for Black Beach Two change "31^5 CAPP" to "13^5 CAPP".

Q. In CGIII the Marines get 40xLVT1(m) (and in CGII they get 20). But I don't have any LVT1(m) counters. I have 40 LVT2(m) counters.

A. In CGII and CGIII, change "LVT1(m)" to "LVT2(m)".

Q. Why does the SSR 6 in CGIII refer to LVT(A)2s being equipped with wire-grapnels when Vehicle Note 59 (to which the SSR refers) is about the LVT2(m)?

A. The SSR should refer to the LVT2(m) but it doesn't make much difference in game terms.

Q. The last sentence of CG2.2 (and its EXC, along with the reference to CG2.3) seems to say that all non-Rifle-company formations may be attached to (i.e., transfer to) other Formations, since Rifle Companies are the only Formation _not_ excepted. Is this correct?

A. No; in the last sentence of CG2.2, change the two occurrences of "Formation" to "BLT".

Q. Is the Scout-Sniper Platoon available (per CG2.2 Formation Table, footnote k) for use in the Initial scenario of CG I?

A. No, it is not "available" at all in CGI (just as the 3/2 isn't "available"). Its components are part of the at-start Marine forces.

Q. CG I Japanese OB & T15.6141 - Gun Purchase Points; is the Max Per Beach doubled for the 'Elements of 3rd SBF'?

A. No.

Q. CG I Japanese OB; only 6 MMG and 6 LMG total (in the Reserve Pool), is this correct?

A. Correct.

Q. When CG I ISSR2 says "Only the 1st Bn, 6th Marines need to enter in Assault Waves", is "need to" superfluous?

A. You don't need to have those words; there are no other Formations to assign to Assault Waves.

Q. When CG I ISSR4; says the Air Support arrives per E7.2 not per CG6, is it excepting all of CG6 or just the arrival mechanism?

A. Just the arrival mechanism is excepted. The rest of CG6 still applies.

Q. Per CG2.3; can >1 Assault Wave enter on the same turn, in the same Entry Area?

A. No, only one Assault Wave maay enter per turn per Entry Area. In CG2.3, at the end of the next to last sentence after "any CG scenario" add "one per turn per Entry Area.

Q. Per T8.1 & T15.6141 do the CG automatically begin with two 8-in. Guns?  May the Japanese purchase an additional two 8-in. Guns?

A. Yes to both.

Advanced Squad Leader and Squad Leader are trademarks of Avalon Hill Games, Inc., used with permission. Avalon Hill Games.


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