MultimanPublishing.com Welcome to MultimanPublishing.com

Official manufacturer of Advanced Squad Leader and other fine wargames.

Home ·  News
Preorder Page
Review Your Preorder
Endless Subscription
Game Series
   ASL
   ASL Starter Kit
   The Gamers
   IGS
   GCACW
Game Q & A
MMP FAQ
Privacy Statement
Contact Us
About Us
Downloads

We accept:
MMP Accepts Visa. MMP Accepts MasterCard.

View Your MMP Shopping Cart / Ask For Help

We at MMP are dedicated to perfection and customer satisfaction is our #1 goal. Should you have any problems with your product, contact us at problems@multimanpublishing.com or phone 888-842-6377 so that we may correct the problem.

For questions about orders or to order products by phone please contact MMP directly. See our Contact Us page for more details.

CyberCash Enabled.

Powered by VServers.

Powered by PHP.






The Tide at Sunrise

Tide at Sunrise continues the philosophy that began with A Victory Lost. Using tried and true mechanics but with some major twists, Tide at Sunrise will be a major test of player skill that is rarely seen in the wargaming hobby. Here, the base system is little more than the tried and true game from SPI called Napoleon at Waterloo. But not all is at it seems.

Here is the sequence of play:
Japanese Player Turn
  • Naval Phase
  • Transport Allocation
  • Movement Phase
  • Combat Phase
  • Replacement and Recovery
  • Russian Player Turn
  • Colonel Akashi Secret Operations Phase
  • Transport Allocation Phase
  • Movement Phase
  • Combat Phase
  • Supply and Recovery Phase


  • After the completion of both Player Turns, victory points are determined and, if the Japanese have not won a sudden death win, play continues to the next turn.

    The game focuses on two aspects of the actual event. Players have to manage their armies using an abstract logistical system called “Transport Points” in the game. The Japanese Transport Points are an abstraction of the merchant marine force that the Japanese had available in 1904 and 1905. This can be disrupted from Russian naval activity. The Russian Transport Points are an abstraction of the rail capacity of the newly built Trans-Siberian Railroad. Weather can affect this total if there are heavy snows in Siberia. Colonel Akashi can also stir up trouble and reduce the available Russian Transport totals with sudden strikes and riots in the Russian heartland. Both players use these points to bring on new forces and to replace battlefield losses. Finding the right balance of the two uses is key to being successful in the game.

    Secondly, players must find the delicate balance between defending and attacking on two separate fronts. How much defends and attacks towards the all-important port of Port Arthur and how much attacks or holds the tough mountain passes of Manchuria - the key to the open plains to the north – where terrain is less defensible and victory points are everywhere.

    Victory in the game is determined by success in the naval war, the capture of key terrain objectives and enemy losses.

    Game components:
  • One 22” by 39” full color map (sneek peek!)
  • 140 1/2” land formation counters
  • 44 1 1/4” by 5/8” ship counters
  • 16 page full color rulebook


  • Game summary:
  • Playtime: 3-5 hours
  • Complexity: Simple
  • Solitaire rating: excellent


  • Game scale:
  • Turns: 12 (each turn represents one month of real time)
  • Counters: Divisions and Brigades for the land units, Capital Ships for the naval units
  • Hex scale: 10 kilometers


  • Game Credits:
  • Designer: Yukihiro Kuroda
  • Developer: Adam Starkweather
  • Graphic Artist: Niko Eskubi

  • Pricing:  Pre-Order Now!  PRE-Order "The Tide at Sunrise" Total Preorders Taken: 587 
    Total Preorders Needed: 550 
    Description SKU Estimated Retail Price: $40.00
    The Tide at Sunrise TAS Preorder Price: $30.00 + S&H


    Back to Preorder Page



    Visit Hasbro!
    Advanced Squad Leader, Squad Leader, Up Front, and Panzerblitz are trademarks of Avalon Hill Games, Inc.,
    and are used with permission from Avalon Hill Games, Inc., a Hasbro affiliate. All rights reserved.

    The english-language versions of Fire in the Sky, A Victory Lost, Target: Arnhem, and Warriors of God are exclusively licensed from Game Journal magazine in Japan. All rights reserved.
    Send mail to webmaster@multimanpublishing.com with questions or comments about this web site.
    Copyright © 2001 Multi-Man Publishing, Inc.